这不是插件。 这是您通过浏览器运行的脚本,用于将数据从 b2evolution 迁移到 WordPress。 该脚本最初是通过 http://www.ggshow.com/b2evolution-to-wordpress-migration/ 编写和共享的,并由 http://www.kaspressknoedel.com/ 为 b2evo V5.1.2 改编。 我进一步调整了脚本以解决我遇到的一些问题。 运行并测试从 b2evo V5.2.2 迁移到 WordPress V4.4.2。
2021-07-24 11:03:53 5KB 开源软件
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DoDAF2.0 Vol2中文.pdf ,
2021-07-24 10:28:53 1.5MB DoDAF 2.0  Vol2中文
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网上有很多TCP/IP的资源,这本是Kindle版本,原版的Kindle版,值得推荐
2021-07-24 00:09:18 37.16MB TCP/IP
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这个插件允许您通过生成真正容积的程序光束来大大改善场景的照明。 这是模拟聚光灯和手电筒的密度,深度和音量的完美,简单而便宜的方法。 The simple and efficient volumetric lighting solution compatible with every platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, AR, Consoles, Built-in/Legacy Render Pipeline, SRP (URP & HDRP)! The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile! It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects. A production ready plugin proven by awesome released games showcasing it: - BONEWORKS released for high-end PC VR - Carly and the Reaperman released for Playstation 4 PSVR and high-end PC VR - Kingspray Graffiti released for high-end PC VR and Oculus Quest - Hexagroove released for Nintendo Switch - Covert released for Playstation 4 PSVR, Oculus Rift and Oculus Go Features: - Truly volumetric: works even if you are INSIDE the beam of light. - Incredibly easy to use and integrate / Import it instantly / Zero setup required. - In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP). - Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview). - AR Ready: supports both Apple iOS ARKit and Google Android ARCore. - GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcall. - Super FAST w/ low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL. - Procedural generation: everything is dynamically computed under the hood. - Add unlimited light beams everywhere: alternative solutions usually requi
2021-07-23 21:06:23 121B unity shader
基于FPGA的高精度测频测电压,测量数据通过串口发送。FPGA采用Spartan6 XC6SLX16 AD9238。
2021-07-23 20:08:13 48.45MB 高精度测频 FPGA
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Pattern-Oriented Software Architecture, Volume 1(中文版) 面向模式的软件体系结构 卷1 模式系统
2021-07-23 14:32:10 15.53MB Pattern Architecture 系统 模式
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Effect-of-alveolar-volume-theory.pdf
2021-07-22 21:02:54 372KB 实时一口气弥散
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VoLTE测试案例分析,列出了一些常见的VOLTE语音通话过程中出现的异常事件分析及处理思路
2021-07-22 10:53:20 1.66MB VOLTE案例
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这是正版的ROS By Example indigo volume 2,version1.1.0(16.8MB),强迫症患者无法忍受网上传播的version 1.0(8.57MB)换行不整齐,并且那个版本有些页面不完整,比如32页,所以花20美元买来正版分享给大家,希望有能力的小伙伴还是购买一下正版以支持这个小组继续出下一版
2021-07-21 18:51:55 16.86MB ros 教程 indigo volume
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