文 中 阐 述 了 其 原 理 及 最 小 平 方 算 法 ,并 给 出 了 matlab语 言 编 写 的 源 码
2019-12-21 20:26:10 649KB Radon matlab
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广东省地级市行政区划图,根据官方的图件裁剪、拼接及加上了地级市名,精确!使用时可标明数据来自于国家基础地理信息中心,不需要再自己重复劳动~~~
2019-12-21 20:22:35 783KB guangdong
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计算机图形学(第4版) [Computer Graphics with OpenGL, Fourth Edition] Donald Hearn(D·赫恩) 等,M.Pauline Baker(M.P.巴克),Warren,R.Carithers(W.R.卡里瑟斯) 著,蔡士杰,杨若瑜 译
2019-12-21 20:20:38 118.07MB 图形学 3D 游戏 引擎
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TeamViewer QuickSupport for Android(远程控制) 官方安卓手机版 teamviewer.quicksupport.addon插件 teamviewer quicksupport附加插件 TeamViewer Host的附带差价,不需要google商店。不需要ROOT 亲测HTC多个手机可用
2019-12-21 20:16:58 1.21MB com teamviewer quicksupport addon
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RPS System 快速响应 安灯(Andon) 可视化管理 一旦按键,5种报警提醒(无线遥控器报警,免去布线烦恼) 生产线报警灯(声音、灯光) 办公区报警灯,报警屏(可以包括工程师办公区和仓库办公区)(声音、灯光、线别、错误类型) 对应技术员、工程师收到短信报警 对应工程师、线长收到电子邮件报警 网上可以即时显示报警,数据库同步添加记录(可以有一屏实时显示所有生产线状态) 错误类型分类:设备问题、物料问题、process问题、厂务问题等等(可以用户自行设置) 按键解除报警。自动记录生产恢复时间,对应工程师可后续添加根本原因,解决办法等,便于分析改进 down time分析报告等等(若干图表,可以根据用户需求开发,通过Web显示) 报警自动升级。例如:操作工按下设备问题报警,30分钟后没有解除报警, 也就表示故障没有排除,设备没有修好。报警自动升级,发送短信和邮件给设备经理。90分钟后若还未解除再升一级。时间、相关人员等信息可以由用户自行设定。 建立按键防错机制,减少误报警。
2019-12-21 20:14:29 546KB RPS System 快速响应 安灯(Andon)
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3D建模
2019-12-21 20:08:35 21.58MB 3D建模
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应用随机过程概率模型导论9版 和完整答案9版 随机过程最经典的一本书 我现在正在复习考博的Introduction+to+Probability+Models+(Sheldon+M.Ross+,+9th+Edition).pdf
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这是一本非常经典的教科书,在网上找了n久才找到的,所以第一时间放上来跟大家共享,是学习半导体及集成电路的必备参考书,在美国非常流行和通用。
2019-12-21 20:02:20 14.79MB 半导体物理 半大体物理与器件 Neamen
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Computer Graphics Programming in OpenGL with C++ by V. Scott Gordon, John L. Clevenger English | 2019 | ISBN: 1683922216 | 384 Pages | EPUB | 29 MB This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. Features: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh. Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained. Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble. Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® Nsight™ debugger. Includes companion files with all of the code, object models, figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.
2019-12-21 20:00:23 29.62MB 图形学 CG OpenGL ComputerGrap
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Introduction to Probability Models[Ross] 第10版 答案
2019-12-21 19:57:23 1.01MB 答案 Ross 随机过程 sheldon
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